The player will encounter a variety of mechanical monstrosities as they traverse the vast Network. These enemies will attempt to damage and ultimately kill the player. Stronger variants of each enemy will appear as the player progresses through the game.
Bosses are upgraded versions of these garden-variety enemies, and are fought at the end of each level.
Note: This list is currently incomplete.
Name | Description | Location(s) |
---|---|---|
Arkor | Standard autonomous fixed-position anti-aggression Unit which swivels back and forth, lobbing explosive shots. | Skytemple |
Blaster | Aerial fixed-position defense Unit that shoots at threats. | Agnisort |
Bzzomb | Floral Assistance Unit that dives toward threats and explodes. | Agnisort Vaculab |
Maceknight | Riot Defense Unit that drops its shield and attacks when approached. | Skytemple |
Flapp | Floaty fodder Unit that slowly flies into threats. | Agnisort, Frostor, Skytemple, Vaculab |
Spirit | Spike Aeration Unit which sends out waves of spikes along the ground toward threats. | Vaculab |
Grome | Construction Construct Unit that jumps around. Advanced variants shoot rockets. | Vaculab |
Lotus | Oxygenator Unit which lashes out at threats. | Vaculab |
Maintcore | Shielding Support Unit which wanders about aimlessly. | Frostor |
Peng | Aerial Reconnaissance Unit which dashes toward threats in an attempt to ram them. | Frostor |
Rolly | Rolling-based Generator Unit that rolls about aimlessly, occasionally jumping upward. | Agnisort |
Cloudbolt | Mobile power delivery Unit which attempts to destroy threats by discharging bolts of electricity. | Skytemple |
Snomp | Immobile environmental assault Unit that spits fire toward threats. | Agnisort |
Creep | Skittery Explosion Unit which walks toward threats and explodes in a burst of flames. | Frostor |
Note: Enemies from other zones may be encountered inside of Glory Zones.