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There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

There are eight playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

Template loop detected: N-Buster Template loop detected: Forkalator Template loop detected: Star Beam Template loop detected: Scatterblast Template loop detected: Wave Beam

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

Template loop detected: A-Saber Template loop detected: Sharp Sharp Spear Template loop detected: Plasma Blender Template loop detected: Spinning Glaive Template loop detected: Rippling Axe

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: The Siphon

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time).

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges (regenerating 1 every 2 seconds). These Dracocharges can be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot receive any of a character's starting weapons - so N-Buster, A-Saber, and The Siphon are unavailable to him.

In the PC version, Draco is DLC. On consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

Template loop detected: Unstoppable Force Template loop detected: Volt Edge Template loop detected: Vega Template loop detected: Peacebringer Template loop detected: Gemini Template loop detected: Rapture

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage. Template loop detected: V-Shooter

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

Template loop detected: J-Cutter

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

Autumn

Autumn
File:Autumn-Run.gif

Autumn is the Revenant version of Hawk. Unlike Vika and Jest, Autumn wields the same Primary Weapon as Hawk, The Siphon. Autumn starts with -10 Power Strength, and has a 0.5x multiplier to her Attack Strength. Additionally, due to Revenants not normally finding Diamond Chests during their runs, Autumn has a 50% chance for a Boss' Power to be replaced with one of Hawk's Powers.

Dvorac

Dvorac
File:Dvorac-Run.gif

Dvorac is the Revenant version of Draco. Unlike Vika and Jest, Dvorac wields the same Primary Weapons as Draco, and can even pick up alternate Primary Weapons. Dvorac has a 0.5x multiplier to his Attack Strength, and can only store a single Dracocharge.

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