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m (→‎Ace: Added detail about Ax not stopping Draco in place on the ground.)
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|Description=Swings twice on the ground, stopping the user in place. In the air, it causes the user to stop and fall down. The slam can be cancelled by attacking again.<br />Significant horizontal and vertical range, especially in the air.<br />Aerial attacks are classed as (ultra)charged shots, and benefit from any charged shot bonuses.
 
|Description=Swings twice on the ground, stopping the user in place. In the air, it causes the user to stop and fall down. The slam can be cancelled by attacking again.<br />Significant horizontal and vertical range, especially in the air.<br />Aerial attacks are classed as (ultra)charged shots, and benefit from any charged shot bonuses.
   
Does not stop the user in place on the ground if the user is Draco. The jump strike still functions the same as Ace,
+
Does not stop the user in place on the ground if the user is Draco. The jump strike still functions the same as Ace.
 
}}
 
}}
   

Revision as of 23:51, 27 January 2020

There are six playable characters (including DLC) in 20XX. You can change characters in The Ark at any time, simply by moving up to the character capsules and pressing {Activate Thing} besides it.


Character Stat Mechanics

For all characters, when Attack Strength and Power Strength has a value of +0, the base damage dealt is 10 before weapon multipliers are applied. Each point of Attack Strength or Power Strength above 0 adds 1 base damage, while each point below subtracts 0.5 base damage. Attack Strength and Power Strength have a lower limit of -18 (resulting in a base damage of 1), but no upper limit. Attacking Repros also base their damage off of your own Attack Strength or Power Strength.

All level pieces are designed to be completed with characters with +0 Run Speed and Jump Height - no mobility upgrades are required to win a run. Each point of Run Speed or Jump Height above 0 increases the respective stats, but has diminishing returns after +8 (half effect), +16 (quarter effect) and +32 (tenth effect). The gains do not diminish any further after +32 Run Speed or Jump Height. Run Speed has a minimum value of -5 and Jump Height has a minimum value of -1.

For cases in which stat modifiers would lower a stat below its lower limit, the stat is lowered to its lower limit, and the excess decrease, though it has no effect, continues to be tracked. Subsequent stat increases must neutralize the accumulated excess decrease before they can raise the stat above its lower limit again.

Character Weapon Mechanics

Most weapons can be manually charged by holding the {Primary Fire} key. Unless otherwise specified, charged attacks deal double the damage of a given weapon and ultracharged attacks (only possible while Dracopent's Claw is equipped) stacks the charge bonus again, normally dealing triple damage.

Base Game Starting Characters

The initial characters, Nina and Ace, both have 8 Maximum Health and Maximum Energy.

Nina

Nina
Nina-Run

Nina is a ranged fighter, starting off with the N-Buster, which fires small yellow pellets.

Unlike Ace, Nina's weapons generally only have piercing properties when charged with the {Primary Fire} button.

Additionally, for weapons other than the Scatterblast, bosses will take damage from up to three shots in rapid succession before they gain invulnerability frames. (Bosses take damage from up to an entire Scatterblast burst at once before they gain invulnerability frames, but subsequent bursts during a boss' invulnerability frames will have no effect.)

N Buster
This item is a Weapon.
N-Buster
Icon-Nina
Icon-Nina Fires basic citrus-shaped projectiles forwards. Up to 3 can be active at once.
Charged shots have greatly increased size and pierce enemies killed.
Basic buster.
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Damage Multipliers
1.0x

Forkalator
This item is a Weapon.
Forkalator
Icon-NinaIcon-Draco
Diamond Chest Fires three projectiles forwards, split at 30-degree angles. Up to 3 bursts can be active at once.
If multiple bullets from the same burst hit a single target, extra bullets only do 25% damage.
Charged shots have slightly increased size and pierce enemies killed.
Triangle shot! Forkalicious.
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Fires 3 bullets per shot.
Damage Multipliers
0.8x

Star Beam
This item is a Weapon.
Star Beam
Icon-NinaIcon-Draco
Diamond Chest Fires four projectiles in a cross formation. Up to 3 bursts can be active at once.
If multiple bullets from the same burst hit a single target, extra bullets will only deal 25% damage.
Charged shots have slightly increased size and pierce enemies killed.
Nina shoots in all four cardinal directions!
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Fires 4 bullets per shot.
Damage Multipliers
0.8x

Scatterblast
This item is a Weapon.
Scatterblast
Icon-NinaIcon-Draco
Diamond Chest Fires six projectiles in a shotgun formation, with vastly reduced range. Limited rate of fire.
Enemies take full damage from being hit by multiple projectiles in a single burst.
Charged shots have slightly increased width and reach. Ultracharged shots fire 10 bullets instead of 6.
Hyperparticles devastate enemies up close!
Unlock Cost: 10 Soul Chips
Charge Modifier: 100%
Fires 6 bullets per shot.
Damage Multipliers
0.4x

Wave Beam
This item is a Weapon.
Wave Beam
Icon-NinaIcon-Draco
Diamond Chest Fires in a sine wave formation, starting with downwards.
Regular shots piece walls. Charged shots pierce foes and walls, even if it didn't kill.
Charged shots have vastly increased size, wavelength and amplitude.
Megaparticles pierce foes and walls! Also, wavy.
Unlock Cost: 20 Soul Chips
Charge Modifier: 100%
Damage Multipliers
1.0x

Ace

Ace
Ace-Run

Ace is a melee fighter, starting off with the A-Saber, which attacks with a three-swing combo. All of Ace's weapons have enemy-piercing properties, and can attack certain parts of enemies which Nina cannot.

Additionally, for weapons other than the Plasma Blender, bosses will take damage from an entire combo from a weapon before starting their invulnerabiltiy frames - although hits after the first only deal 75% damage. Only attacks from a single combo will hit and reset an enemy's invulnerabiltiy frames, attacking with a different combo or an attack not part of the combo will have boss invulnerability frames work as normal. (For Plasma Blender, as it technically doesn't combo, boss invulnerability frames are halved instead.)

A Saber
This item is a Weapon.
A-Saber
Icon-Ace
Icon-Ace Swings three times both on the ground and in the air.
Decent horizontal range and minor vertical range.
Basic blade.
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Damage Multipliers
1.2x (1st & 2nd Swing)
2.0x (3rd Swing)

Sharp Sharp Spear
This item is a Weapon.
Sharp Sharp Spear
Icon-AceIcon-Draco
Diamond Chest Swings twice both on the ground and in the air.
Fantastic horizontal range, but no vertical range.
Charged shots have reduced damage bonus, but increase the weapon's range further.
Grants additional reach and damage!
Unlock Cost: N/A Soul Chips
Charge Modifier: 50%
Damage Multipliers
1.5x (1st Swing)
1.8x (2nd Swing)

Plasma Blender
This item is a Weapon.
Plasma Blender
Icon-AceIcon-Draco
Diamond Chest Rapidly swings three times per button press.
Tiny default range, but its range and damage increases with charge.
(Ultra)charge accumulates by dealing damage and dissipates slowly over time.
Shreds enemies up close!
Unlock Cost: N/A Soul Chips
Charge Modifier: 90%
Cannot be Charged Normally.
Damage Multipliers
1.0x

Spinning Glaive
This item is a Weapon.
Spinning Glaive
Icon-AceIcon-Draco
Diamond Chest Swings twice on the ground, and causes the user to spin in a circle in the air.
Decent horizontal range and fantastic vertical range.
Has a combo when you land which deals bonus damage. The combo links with a single aerial swing, for purposes of boss i-frames.
Circle slash while airborne!
Unlock Cost: 10 Soul Chips
Charge Modifier: 100%
Damage Multipliers
1.4x (1st, 2nd and Aerial Swings)
1.6x (Landing 1st Swing)
2.1x (Landing 2nd Swing)

Rippling Axe
This item is a Weapon.
Rippling Axe
Icon-AceIcon-Draco
Diamond Chest Swings twice on the ground, stopping the user in place. In the air, it causes the user to stop and fall down. The slam can be cancelled by attacking again.
Significant horizontal and vertical range, especially in the air.
Aerial attacks are classed as (ultra)charged shots, and benefit from any charged shot bonuses.

Does not stop the user in place on the ground if the user is Draco. The jump strike still functions the same as Ace.

Swings slowly for MASSIVE damage!
Unlock Cost: 20 Soul Chips
Charge Modifier: 100%
Cannot be Charged Normally
Damage Multipliers
2.5x (1st Swing)
3.75x (2nd Swing)
1.875x* (Aerial Slam)

Downloadable Content Characters

Downloadable Content Characters, or DLC characters, are additional characters introduced after the game's release which must be purchased separately before they become playable in any game mode (no DLC is required to play a vanilla character along with someone else using a DLC character in coop play). All character-specific armaments for these characters are unlocked by default.

Hawk

Hawk
Hawk-Run

Hawk is a Power specialist. She starts with 12 Maximum Health and Energy and -5 Power Strength; in exchange, her weapon, the Siphon, is an energy whip which allows her to leech Energy from enemies, allowing her to use Powers much more than other characters can.

On the PC version of the game, Hawk is DLC. On Consoles, Hawk can be unlocked by beating the game in any mode except Rush Job.

The Siphon
This item is a Weapon.
The Siphon
Icon-Hawk
Icon-Hawk Swings twice on the ground or in the air. Decent horizontal and vertical range.
The second swing drains energy from enemies hit.
Charged swings drain energy from enemies hit, stacking with other bonuses.
If multiple enemies are drained, energy recovered is halved and rounded up. Guaranteed to restore at least 1 energy if it kills an enemy.
Recalls energy from the unworthy.
Unlock Cost: N/A Soul Chips
Charge Modifier: 50%
Drains Energy from Enemies.
Damage Multipliers
1.0x (1st and 2nd Swing)

Rather than having 5 different weapons to obtain from Diamond Chests, Hawk instead starts with a unique Power in addition to her Siphon and can obtain her four other unique Powers from Diamond Chests (like all other characters, Hawk can only carry up to 8 Powers at a time). Powers are special items which can be acquired from defeating most Bosses. These can be used with the {Power 1}, {Power 2}, {Power 3} keys. Hawk gains an additional Power slot, which can be used with the {Power 4/Dracocharge} key.

Collecting a Power using one of the Power keys binds the new power to the corresponding slot, while using the {Interact} button to collect it will instead bind it to the leftmost slot which does not already have a power bound to it - if all three slots already have powers bound to them, the new power will be collected and stored in one of the 5 inactive reserve slots. The Player cannot carry more than 8 Powers at a time.

In the pause menu, the {Confirm} key can be used to move acquired powers into and out of the main Power slots, allowing players to utilize more than 3 Powers in a run. (Note: bringing up the pause menu does not pause the game in online co-op play, making power switching a potential liability in these conditions.)

Combat, utility and boss-weakness effects of powers are initially the only active effects. Juiced power effects, which often override some aspects of existing effects, are granted by the Owlhawk, the Wise set bonus.

Boss Powers

BoomerangBlade
This item is a Power.
Boomerang Blade
All Characters
Boss Reward Fires a spinning blade forward, which halts after traveling a moderate distance, then returns the way it came.
If the blade collides with a Pickup, the player will instantly collect it. This also refunds the energy cost of the Power.
When used on Death Lotus, his Mortar attack will be interrupted, stunning him for a time.
Throws an 8-directional blade!
Shots per Second: 1
Energy per Shot: 1
Pierces Foes
Can Be Aimed (8 Directions)
Damage Multipliers
2.0x (4.0x VS Death Lotus)
Owlhawk Set Bonus Now fires three blades. The two extra blades are fired at 45-degree angles, like Forkalator.

Flameshield
This item is a Power.
Flameshield
All Characters
Boss Reward Causes 4 fireballs to orbit the user, each capable of blocking a single projectile or dealing damage to a single enemy.
If a icicle shot from an Ice Architect hits the flameshield, it will be blocked without consuming the fireball.
When used on Rollster Beta, his ricochet attack will be interrupted, stunning him in place for a time.
Flames encircle you, blocking shots and slaying foes!
Shots per Second: 1
Energy per Shot: 1
Blocks Projectiles
Damage Multipliers
2.0x (4.0x VS Rollster Beta)
Owlhawk Set Bonus Summons 8 fireballs instead of 4.

Force Nova
This item is a Power.
Force Nova
All Characters
Boss Reward Releases a shockwave in a circle around the user, erasing most projectiles and dealing damage to any enemy caught in the blast. The only projectile it cannot block is Kur's Quint Laser.
If used on a Boltpair in Skytemple, it will be destroyed - preventing it from firing its laser.
When used to kill the Flapps summoned by Eternal Star, they will explode, damaging any enemy nearby and bypassing boss invulnerability frames. This explosion can chain to other enemies it kills.
Release a shockwave, crushing foes and blocking shots!
Shots per Second: 1
Energy per Shot: 1
Blocks Projectiles
Damage Multipliers
3.0x
0.75x (Eternal Star Flapp Explosion)
Owlhawk Set Bonus Enemies killed by the Power now explode, causing the enemy to emit a Force Nova attack themselves which will damage any enemy around it. The explosion will chain to other enemies it kills.

Mortar
This item is a Power.
Mortar
All Characters
Boss Reward Fires an arcing red bomb, which explodes when it hits a solid object or an enemy that it doesn't immediately kill. When it explodes, it deals damage in an area around it.
When fired near a hive in Frostor, it will quickly home in and will destroy it instantly.
When used on Vile Visage while he's shielding, his horn will break and he will become unable to shield throughout the rest of the fight.
Fires an arcing blast that explodes on contact!
Shots per Second: 1
Energy per Shot: 1
Pierces Shields
Damage Multipliers
4.0x (8.0x VS Vile Visage)
40 (Explosion, 40 VS Vile Visage)
Owlhawk Set Bonus Now fires a giant blue bomb which deals 6.0x Power Strength on contact. When it explodes, it fires 5 regular red bombs upwards.

Quint Laser
This item is a Power.
Quint Laser
All Characters
Boss Reward Fires a very large square which very slowly moves forward and pierces through any enemy it kills. On contact with a solid object, an enemy it cannot kill or after about 10 seconds, the shot will dissipate. Can be charged, increasing the projectile's size, speed and damage, but also its Energy cost.
When a Level 3 shot hits a vending machine, it will be destroyed, spilling out its contents.
When used against Shatterbeak, it will interrupt his screen-filling icicle attack.
The bullet is enormous. There is no escaping.
Shots per Second: 1
Energy per Shot: 1/2/3
Can be Charged (+2 Levels)
Damage Multipliers
5.0x (10.0x VS Shatterbeak)
+50% per Charge Level
Owlhawk Set Bonus Shots fired gain +2 Charge. Regular shots will be fired at Level 3, and fully charged shots will be fired at Level 5.

Shadespur
This item is a Power.
Shadespur
All Characters
Boss Reward Fires a piercing crystal using the contractor's current speed and direction of travel. The shot is stationary if the contractor uses it while standing still.
When used on the phasing platforms in Vaculab, they will become stuck and will no longer phase in and out.
When used against Perforator, she will move back to the center of the arena and use her rotary attack (?) and then it can be used again to interrupt the rotary attack.
A jagged crystal inherits your momentum to smash foes.
Shots per Second: 1
Energy per Shot: 1
Pierces Walls and Foes
Can Be Aimed (Any Direction)
Damage Multipliers
2.0x
(4.0x VS Perforator)
Owlhawk Set Bonus Now fires 2 extra crystals, fired at a 90-degree angle difference from the first.

Splinterfrost
This item is a Power.
Splinterfrost
All Characters
Boss Reward Fires a large ice shard which splits into a semicircle of small ice shards upon impact with a solid object or enemy. Can be aimed diagonally, but not directly up or down.
When used on the Flamespewers in Agnisort, they will freeze and become unable to fire.
When used on the Sun Astral, he will become frozen and unable to fire. No extra effect on the Moon Astral, other than extra damage.
Launches a jagged ice shard that fans out on contact.
Shots per Second: 1
Energy per Shot: 1
Can Ce Aimed (6 Directions)
Damage Multipliers
4.0x (Direct, 7.2x VS Twin Astrals)
2.0x (Shards, 3.6x VS Twin Astrals)
Owlhawk Set Bonus Now splits into a full circle of small ice shards upon contact, instead of a semicircle.

Vera
This item is a Power.
Vera
All Characters
Boss Reward Fires a stream of bright yellow shots, each damaging an enemy individually. Shots fired from this weapon do not trigger boss invulnerability frames. Regular enemies hit by the weapon get pushed back as they're hit.
When aiming down while firing, the user will be propelled upwards - allowing them to fly as long as they have Energy to fire the weapon.
When used on Kur's Quint Laser attack, it will be reflected back at him.
Shoots mostly straight, and super fast.
Shots per Second: 25
Energy per Shot: 0.1
Can Auto-Fire
Can Be Aimed (4 Directions)
Damage Multipliers
0.6x (0.3x VS Bosses)(0.1x VS Kur)
3.0x (Quint Laser Reflection)
Owlhawk Set Bonus Vera now fires twice as many bullets per second. Energy cost per second is unaffected.

Hawk's Powers

Blastjump
This item is a Power.
Blastjump
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Creates an explosion at Hawk's feet, damaging enemies in a large radius and launching her upward.
Explode to new heights!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
3.0x
(Scales with Jump Height (JMP))
Owlhawk Set Bonus Greatly increases the height of the jump. The jump now lasts longer than the cooldown, meaning Hawk can use the Power to fly upwards.

Protorifle
This item is a Power.
Protorifle
Hawk & Autumn
Starting Equipment Rapidly fires a somewhat innacurate spray of bullets forwards.
Low damage output and somewhat high energy usage, but allows Hawk to attack at range.
Fires inefficiently, slowly, and badly.
Shots per Second: 8
Energy per Shot: 0.25
Ignores Boss I-Frames
Damage Multipliers
0.7x (Normal)
0.42x (Boss)
Owlhawk Set Bonus Fires like a shotgun, with 5 shots per burst. Still fires 8 times per second. Individual projectile damage halved.

Seeking Striker
This item is a Power.
Seeking Striker
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a missile which takes a small moment to arm itself, then flies straight forward at the nearest enemy.
If the nearest enemy is behind a wall, the missile will hit the wall instead.
Auto-aims when fired; does not possess true homing, so it often misses moving targets.
Locates your enemies, then blows them up!
Shots per Second: 4
Energy per Shot: 0.5
Auto-Aiming
Damage Multipliers
2.5x
Owlhawk Set Bonus Seeking Striker releases four missiles at once, each dealing normal damage.

Wildfire
This item is a Power.
Wildfire
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Lobs a short-range flask which quickly falls downwards. Upon hitting a surface or an enemy it doesn't kill, it will break into flames. The flames travel along the ground for a brief time, damaging enemies on contact.
Combusts into a ground-seeking line of death!
Shots per Second: 1
Energy per Shot: 1
Damage Multipliers
4.0x (Flask Hit)
3.0x (Flames)
Owlhawk Set Bonus The fire spawned by the flask is larger and deals damage twice as fast.

World Igniter
This item is a Power.
World Igniter
Hawk & Autumn
Diamond Chest (Hawk)
Boss Reward (Autumn)
Releases a short-range stream of fire, rapidly consuming energy but also rapidly destroying enemies.
Leave nothing but ashes!
Shots per Second: 16
Energy per Shot: 0.4
Can Be Aimed (4 Directions)
Damage Multipliers
2.0x (Normal)
1.0x (Boss)
Owlhawk Set Bonus Flames are larger, and fire twice as quickly. Energy cost per second is not affected.

Draco

Draco
Draco-Run

Draco is a Primary Weapon specialist. He starts with -4 Maximum Energy. Draco cannot charge his weapons normally - instead, he can store up to 2 Dracocharges, which regenerate 1 every 2 seconds. These Dracocharges can then be consumed to fire a charged shot. Unlike the other characters, Draco can carry up to 8 different Primary Weapons at any time, but he can only carry a single Power. Additionally, after defeating a boss, the boss' Power has a 50% chance to be replaced with any alternate Primary Weapon, including those normally exclusive to Nina or Ace. However, Draco cannot recieve any of a character's starting weapons - so the N-Buster, A-Saber and The Siphon are unavailable to him.

On the PC version of the game, Draco is DLC. On Consoles, Draco can be unlocked by beating the game in any mode except Rush Job.

This wiki section is a stub, you can help by expanding it, or check out some more info about Draco at his Steam store page


Unstoppable Force
This item is a Weapon.
Unstoppable Force
Icon-Draco
Icon-Draco The combo first swings with a forward thrust, and then an overhead slam.
Has decent horizontal and vertical range.
Charged attacks cause Draco to perform an uppercut instead, lifting him upwards for additional mobility.
Convert your foes to dust!
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Damage Multipliers
2.0x (1st Swing)
3.0x (2nd Swing)
2.0x* (Uppercut)

Volt Edge
This item is a Weapon.
Volt Edge
Icon-Draco
Icon-Draco Fires a piercing boomerang forwards which moves up and returns after flying a certain distance. Up to 3 can be active at once.
Charged shots have greatly increased size and stun enemies hit, preventing them from moving for ?.? seconds.
Truly shocking.
Unlock Cost: N/A Soul Chips
Charge Modifier: 150%
Damage Multipliers
0.8x

Vega
This item is a Weapon.
Vega
Icon-Draco
Diamond Chest Rapidly swings almost as fast as the attack button is pressed.
Has low horizontal and vertical range. The 1st swing has longer horizontal range.
Charged attacks cause Draco to charge forwards and grants Draco invulnerability during the charge.
Embrace the sharp shadow!
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Damage Multipliers
1.8x (1st, 2nd and 3rd Swings)

Peacebringer
This item is a Weapon.
Peacebringer
Icon-Draco
Diamond Chest Slowly swings three times in front of Draco.
Somewhat low horizontal and vertical range.
Charged attacks cause Draco to spin the weapon in front of him. If an enemy shoots the staff, it will be absorbed and reflected back as a retaliation burst.
Only 3 retaliation bursts can happen per second. (+2 per Zephyr owned)
Be still, and reflect.
Unlock Cost: N/A Soul Chips
Charge Modifier: 50%?
Hits twice per swing.
Damage Multipliers
1.0x (1st, 2nd and 3rd Swings)

Gemini
This item is a Weapon.
Gemini
Icon-Draco
Diamond Chest Fires two fast projectiles forwards. Up to 3 bursts can be active at once.
If an enemy is seen in one of the 8 cardinal directions, the weapon will fire in that direction instead.
Charged shots will cause the two arrows to fuse into one, dealing 2.0x Attack Strength total. Additionally, if a charged shot kills, the shot will redirect and move to the next nearest target.
Fires auto-aiming twin arrows!
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%*
Fires 2 arrows per shot.
Increased shot velocity.
Damage Multipliers
0.5x

Rapture
This item is a Weapon.
Rapture
Icon-Draco
Diamond Chest Fires in an arc above Draco, similarly to Mortar.
Charged shots instead fire a giant bubble in front of Draco which can be used as a platform. The bubble moves slowly forwards, and will pop after it hits an enemy it doesn't kill, or after 2 seconds. (3 seconds when Ultracharged)
Well. It's a bubble, I guess.
Unlock Cost: N/A Soul Chips
Charge Modifier: 50%
Damage Multipliers
1.2x

Revenant Characters

Scrapmetal Scavenger Warning: This section contains major spoilers. Read at your own risk.



This article is outdated.
Please update this page to reflect recent events or newly available information. Please see the talk page for more information.

Revenant characters, unlocked upon first-time completion of a Defiant run with at least 3 Skulls active, are prototype versions of the starting characters which start off with inferior stats and weapons and are unable to equip Core Augments or alternate Weapons. In exchange, they have a slightly higher base chance of encountering Very Safe Labs, and positive effects of Prototypes are increased for these characters. Powers still deal their regular amount of damage.

Both revenant characters start with 4 Maximum Health and 2 Maximum Energy. Their primary weapons act identically to the primary weapons of Nina and Ace, but deal half damage. They cannot acquire any other primary weapon.

To select one of the revenants, hold Up while selecting either Nina's capsule or Ace's capsule.

Vika

Vika
Vika-Run

Vika is the prototype version of Nina, wielding a weapon which functions identically to the N-Buster, with the exception of dealing half damage.

V Shooter
This item is a Weapon.
V-Shooter
Icon-Vika
Icon-Vika Fires basic marshmallow-shaped projectiles forwards. Up to 3 can be active at once.
Charged shots have greatly increased size and pierce enemies killed.
Wing of the Faceless.
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Damage Multipliers
0.5x

Jest

Jest
Jest-Run

Jest is the prototype version of Ace, wielding a weapon which functions identically to the A-Saber, with the exception of dealing half damage.

J Cutter
This item is a Weapon.
J-Cutter
Icon-Jest
Icon-Jest Swings three times both on the ground and in the air.
Decent horizontal range and minor vertical range.
"Not production ready." ~ Arlan
Unlock Cost: N/A Soul Chips
Charge Modifier: 100%
Damage Multipliers
0.6x (1st and 2nd Swing)
1.0x (3rd Swing)